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Diorama (formerly Micro Adventures) is our answer to a love/hate affair with Minecraft. Originally a prototype was programmed at the end of 2010, and in May 2011 work on the main program started. To offer motivation and learn about the problems of open world tech an initial goal was to import data from a high quality Minecraft server that we build on. When 95% or so compatibility was reached we started some brief work on our own terrain generation.
Final game features: