See here for the development behind the original XNA version of the game. TigJam3, coupled with the release of Little Atlantis for XBLIG lead to a re-examination of Flash as a development platform. I chose to take my simple little adventure game as a base, and convert that to Flash, using the flixel engine. The process took me about 6 hours in total, and a couple more to work over difficulties in the installation of all the Flash tools and SDK! Overall, a success!