PocketZeldaStationAdventure

Readme.txt

08/05/2010

  • Cursor keys: move the character around
  • Escape key: reset the game
Click on the window to allow keyboard input.

About

See here for the development behind the original XNA version of the game. TigJam3, coupled with the release of Little Atlantis for XBLIG lead to a re-examination of Flash as a development platform. I chose to take my simple little adventure game as a base, and convert that to Flash, using the flixel engine. The process took me about 6 hours in total, and a couple more to work over difficulties in the installation of all the Flash tools and SDK! Overall, a success!

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